Day 1 Handout
|
Goals
of program ·
The
workshop will be
an example of a Thursday program that students can model for their own
presentations ·
The
activities will create
a non-threatening comfort level of students in Rec 200 List of events
1.
Warm-up (Turnstyle
game with giant jump rope) 2.
Brief oral introduction ·
Explanation
of day’s activities ·
Stated
purpose of the day 3. Action component, to include: Physical touch a)
prui, b) lap sit, c) spiral, d) human knots Name games
a) brag circle, b) group juggle, c) waupum Action break a) Smaug’s jewels Brief Description of Activities
Turnstyle:
With retired climbing rope, recruit partner from class to turn
giant jump rope. Start out by
having participants get through rope one at a time, then two at time, then
four at a time, then 8 at a time. This is practice. The
real challenge is to get entire group through rope without stopping rope
– with the following stipulations; 1) there must always be someone
jumping in the rope, 2) no single person may stay in the rope for more
than three rotations. Any
mistake and the entire group must start over. Oral
introduction: Explain purpose
to develop comfort with each other and the course format.
All is “Challenge by choice;” i.e., any person may excuse self
from activity without explanation, but should remain involved through
observation. Explain day is
part of 4-part series of events. Safety
restrictions will be explained with each event.
Students’ job is to participate and garner lessons for own
leadership. Prui:
One person is prui; all others try to find prui.
Leader chooses prui. Prui
has eyes open, but cannot speak. Others
cannot see, but can speak. So
go around with eyes closed, shaking hands.
When encountering person, shake hands and say “prui.”
If other person is not prui, he or she also will say prui.
The prui, however, will not speak.
Once you find prui, open eyes and join hands to create a larger
prui. Continue until everyone
has linked to prui. (from
New
Games Book) Lap sit:
Have everyone for a circle shoulder to shoulder, then turn
clockwise. Place hands on
waist of person in front of you. One
count of three, guide person to sit upon your knees.
On count of three, all stand up.
If group can handle it, have group sit, then walk as connected
group. Brag circle.
Create large circle that has one less spot than people
participating. The extra
person stands in the middle of the circle.
That person begins by saying, “My name is _____.”
The group responds by saying back, “Hi, ____________.”
The person then says, “I like people who ____________ (e.g. like
to bicycle, have a tattoo, are wearing blue jeans).
Everyone who feels like that statement applies to them must leave
their spot and relocate in an empty spot.
The person in the middle also finds a spot.
This means one person, probably a new person, is left without a
spot. He or she becomes the
person in the center, and the process is repeated.
Safety: no running, only fast walking.
(from Karl Rohnke) Group
juggle: Participants get into
circles of about 12 people (can be an outer circle standing and an inner
circle sitting). A pattern
within the circle is created whereas a soft object (e.g., tennis ball) is
tossed from person-to-person in a specific order (i.e, one person always
throws the object to the same person).
Once the pattern is established, the number of objects increases,
and the several objects are following the pattern. Smaug’s jewels: This activity sometimes becomes competitive, so safety rules must be enforced. First of all, the “jewels” must be soft. A handkerchief works well. Second, people must be aware that people might bump into each other, maybe even whack heads – So play carefully? Break the game into groups of about eight people. One person in each group is Smaug, carefully guarding the jewels. Smaug may hover around the jewels, but cannot touch them. Everyone else tries to get the jewels from Smaug. This is accomplished by grabbing the jewels and lifting them over his or her head. Smaug, however, turns everything it touches to stone. Therefore the goal is for someone to get the jewels before Smaug turns everyone to stone (from New Games Book) |