Rec
200 Program Leadership of Recreation Activities
Sample Program Plan
Rec 200 Icebreaker Day
Presenter:
Steve Simpson Section I Planning Goals
of program This
first of the Thursday programs for Rec 200 is intended to create a level
of comfort for students in the class.
Rec 200 may be somewhat different from other courses taken by
sophomore/junior-level students in that the Thursday courses are
action-oriented, “challenge-by-choice,” sessions.
Success of Thursday class meetings requires that students look
forward to Thursday classes and are willing to participate fully.
This first meeting sets the stage for the entire semester.
Specific goals and objectives include: ·
The
workshop will be
an example of a Thursday program that students can model for their own
presentations ·
The
activities will create
a non-threatening comfort level of students in Rec 200 Audience The
intended audience is sophomore/junior-level college undergraduates.
Most are majors in recreation management or therapeutic recreation.
Assumptions include: ·
Most
have some experience with traditional icebreaker activities ·
Up
to 50% have led icebreaker activities within a recreation setting ·
Most are traditional students (age 18-22) ·
All have immediate reasons for enhancing their recreation
leadership skills Program StrategyTime Management Setting List of events (brief description
listed below)
1.
Warm-up (Turnstyle
game with giant jump rope) 2.
Brief oral introduction ·
Explanation
of day’s activities ·
Stated
purpose of the day 3. Action component, to include: Physical touch a)
prui, b) lap sit, c) spiral, d) human knots Name games
a) brag circle, b) group juggle, c) waupum Action break a) Smaug’s jewels Equipment
List Safety ConsiderationsWhile most of the activities are physically safe,
they are active. Facilitator
will repeatedly make clear that students are not to run.
Quick walking is allowed, but no running. Smaug’s jewels is especially active. Further it is a competitive activity that follows several
non-competitive activities, so the competitive nature of students
sometimes comes into play. Facilitator
will warn students about accidentally bumping heads or hitting each other. Some activities have physical contact.
This always brings out the potential for emotional discomfort.
While the facilitator will not discuss emotional risk prior to
leading the activities, he will 1) mention “challenge by choice,”
making it easy for students to excuse themselves from any activity and 2)
be watchful for any students who seem uncomfortable with the day’s
activities. Processing Brief Description of Activities
Turnstyle:
With retired climbing rope, recruit partner from class to turn
giant jump rope. Start out by
having participants get through rope one at a time, then two at time, then
four at a time, then 8 at a time. This is practice. The
real challenge is to get entire group through rope without stopping rope
– with the following stipulations; 1) there must always be someone
jumping in the rope, 2) no single person may stay in the rope for more
than three rotations. Any
mistake and the entire group must start over. Oral
introduction: Explain purpose
to develop comfort with each other and the course format.
All is “Challenge by choice;” i.e., any person may excuse self
from activity without explanation, but should remain involved through
observation. Explain day is
part of 4-part series of events. Safety
restrictions will be explained with each event.
Students’ job is to participate and garner lessons for own
leadership. Prui:
One person is prui; all others try to find prui.
Leader chooses prui. Prui
has eyes open, but cannot speak. Others
cannot see, but can speak. So
go around with eyes closed, shaking hands.
When encountering person, shake hands and say “prui.”
If other person is not prui, he or she also will say prui.
The prui, however, will not speak.
Once you find prui, open eyes and join hands to create a larger
prui. Continue until everyone
has linked to prui. (New
Games Book) Lap sit:
Have everyone for a circle shoulder to shoulder, then turn
clockwise. Place hands on
waist of person in front of you. One
count of three, guide person to sit upon your knees.
On count of three, all stand up.
If group can handle it, have group sit, then walk as connected
group. Brag circle.
Create large circle that has one less spot than people
participating. The extra
person stands in the middle of the circle.
That person begins by saying, “My name is _____.”
The group responds by saying back, “Hi, ____________.”
The person then says, “I like people who ____________ (e.g. like
to bicycle, have a tattoo, are wearing blue jeans).
Everyone who feels like that statement applies to them must leave
their spot and relocate in an empty spot.
The person in the middle also finds a spot.
This means one person, probably a new person, is left without a
spot. He or she becomes the
person in the center, and the process is repeated.
Safety: no running, only fast walking.
(Karl Rohnke) Group
juggle: Participants get into
circles of about 12 people (can be an outer circle standing and an inner
circle sitting). A pattern
within the circle is created whereas a soft object (e.g., tennis ball) is
tossed from person-to-person in a specific order (i.e, one person always
throws the object to the same person).
Once the pattern is established, the number of objects increases,
and the several objects are following the pattern. Smaug’s jewels: This activity sometimes becomes competitive, so safety rules must be enforced. First of all, the “jewels” must be soft. A handkerchief works well. Second, people must be aware that people might bump into each other, maybe even whack heads – So play carefully? Break the game into groups of about eight people. One person in each group is Smaug, carefully guarding the jewels. Smaug may hover around the jewels, but cannot touch them. Everyone else tries to get the jewels from Smaug. This is accomplished by grabbing the jewels and lifting them over his or her head. Smaug, however, turns everything it touches to stone. Therefore the goal is for someone to get the jewels before Smaug turns everyone to stone (New Games Book) General
Comments Specific
Observations 2. As always, I constantly had to remind myself to make good eye contact with students as I speak. After all of these years, I'd think I would be better at this, but it still requires a conscious effort. 3. The most glaring mistake of the day was the 5-minute break. Usually I do not take a break on Thursdays, but the room was hot and students were beginning to perspire. A rest and a water break seemed appropriate. However, the flow of the day was disrupted, and curious students started exploring the gymnasium. A dozen students were drawn to the pit. They were jumping into the pit without waiting for the previous jumper to exit. This probably was the biggest risk factor of the day. I did not do or say anything, but in retrospect should have made an on-the-spot ruling that no one could jump until the pit was empty. I suppose I could have made the pit off limits, but this seemed a bit harsh. At the beginning of class next Thursday, I should have an open invitation for people to jump into the pit, then close the space off for future classes. 4. Next time I do the session, I may eliminate the hula hoop pass. As an activity, it has too much down time. Students are standing around, waiting for their turn to do something. I did, on this occasion, cut the activity short and slid in a pairs tag game to finish off the activities. Actually I left it up to the students to decide whether we continue with the hula hoop game, but had a strong sense that they were ready to move on to something new. Recognizing that student interest had waned on the hula hoop pass, then switching to something else was a good spur-of-the-moment piece of leadership. 5. I have mixed feelings about using a sharing circle to introduce processing to the class. The simplicity is good. The activity is easy, so it shows students that processing need not be something that is difficult and intimidating. Also I think that the instructions for a sharing circle should be given sometime in the semester. Still with a group of 27, the answers of a sharing circle become repetitive, sometimes cliché, after the sixth or seventh person. Maybe the solution is to introduce a sharing circle, but use a more sophisticated question. The question of the day was "Which activity was most useful to you in developing your own leadership? Explain why." 6. The question of the day did not work well. I had switched it from "activity most liked" to "activity most useful to one's leadership," but about half the students still said what they most liked. For this reason, as well as for the reason stated in No. 5 above, the question needs to be changed. 7. The primary purpose, that of making people comfortable with Thursdays, was accomplished. All of the activities were perceived as non-threatening, and people generally had a good time. It was a first step to introducing more sophisticated topics in Thursday classes.
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